When animating, we will need the ability to see and manipulate the timeline for the animation. In general “high” focal length “flattens” things by compressing the depth of the scene, while you can get a more exaggerated “fisheye” look (emphasize the depth) by setting a “low” focal length. We will also adjust the focal length of the camera to 40mm to give the donut an enhanced sense of “depth” as it rotates: Next, we adjust the camera settings to change the aspect ratio and resolution. Orient the donut at an angle to the camera, like so: Choose “Object” from the menu that comes up (see below).Hit “Control + P” to confirm the relationship.“Shift + Left Click” on the object we want to set as the “parent”.Click on the “child” object, by left-clicking on it in the viewport.We “parent” one object to another like this: Setting the icing’s “parent” to be the body of the donut means that the icing will rotate and move with the donut, whenever the donut is rotated or moved. To make it easier to rotate the donut around, we want to “parent” the icing to the donut, meaning that objects will track (follow) each other when rotated or moved. Tip: You can set the camera to your current viewing angle by clicking “View -> Align View -> Align Camera To View” (from the “View” menu) We will need to adjust the camera settings and the rotation of the donut, to get things set up the way we want. This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! Just some notes I made while following along with this now-famous blender donut tutorial.
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